Take the elevator and use the key to access the Basement.
Enter the room on the left and take note of the posters: Mandrake is good food! Read the warning before the prison cell.
Solve the puzzle on the cell door to open it: select all the symbols that combined match the one on your printed sheet.
Give the creature the mandrake before it eats you. Place the 2 pieces of medallion in the hatch on the floor and collect the big key.
Collect the hammer on the desk and break the glass cilinder with an eye floating in it. Take the eye.
Open the cubicle number 1, than number 4 (see the numbers written on the corpse feet), than number 2, number 3, number 1, number 4, and number 2. Collect the key hanging on the foot.
Solve the skulls puzzle: arrange the skulls so that the symbols match those on the Founders picture.
Take the vial, go back to the Lab and place it in the chemical machine.
Open the surgery door with the key found in the morgue and talk with the Colonel. After he disappears watch the patient body. Remove the metal disk using the scalpel and take not of the simbols on the chest.
Go back to the first floor.
Enter maintainance room and using your hammer break the glass with the floating brain. Remove the eye with the scalpel. Exit the room and break the cracked wall with the hammer, collect the metal disk.
Go ahead and give the weird fetus-like creature the marbles and the eyeballs. Go back to Floor II.
Go in your room, locate the tile shown in the map and break it with the hammer.
Take the paper with the serum formula.
Enter the experiments lab and place all the disks on the machine. Look inside it. Rotate all disks using the arrow buttons in a way the match what the strange guy said. Disk 1: Eye, Disk 2: Mouse, Disk 3: Scalpel, Disk 4: Fly, Disk 5: Sun.
Take note that rotating clockwise move by 1 step and anti-clockwise by 2
Take the heart and give it to the strange guy of room II.
Remeber what he said: I’m a hearlesss man…
Take the eye he’s giving you and go back to the basement.
Go in the Laboratory and arrange the vial of the chemical machine as the formula. Take the serum and take note of the symbols on the wall.
Enter the cell and press the red bricks on the wall in the order we marked down. Take the key.
Open the kitchen door and throw the serum on the monster nurse. Touch her dress several times to find another key.
Open the left drawer and collect a jar of flies.
Open the jar on the mortuary table and mark down the position of the flies. Go outside and solve the teeth/flies puzzle using the hints of the table.
Rotate the grid by 90° clockwise…
Take the magnet and go back to floor I
Place the magnet in the gambler’s table and play with him: now you can cheat too and the balls will always be in central bell! Collect the metal ball.
Enter the room next to the gambler and open Colonel McMillan office door with the key from the nurse.
Solve the colored disks puzzle on the bookshelf. Every slice color must match with the adjoining one.
Take the green marble and the key. Place the key in the keyhole on the wall to reveal a new picture behind the frame.
Curiosity: the photo on the desk and the picture behind the frame do not bear clues for this game, maybe this refers to something coming in the future, or the past…
Give the creepy fetus kid the last two balls so he can finally go and play!
Use the key on the big door ahead and the numbers carved on the corpse chest in the keyboard: 1635
Run away to freedom!